b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
30 lines
724 B
C++
30 lines
724 B
C++
#pragma once
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#include "Enchantment.h"
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class DamageEnchantment : public Enchantment
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{
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public:
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static const int ALL = 0;
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static const int UNDEAD = 1;
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static const int ARTHROPODS = 2;
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private:
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static const int names[];
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static const int minCost[];
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static const int levelCost[];
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static const int levelCostSpan[];
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public:
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const int type;
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DamageEnchantment(int id, int frequency, int type);
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virtual int getMinCost(int level);
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virtual int getMaxCost(int level);
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virtual int getMaxLevel();
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virtual float getDamageBonus(int level, shared_ptr<LivingEntity> target);
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virtual int getDescriptionId();
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virtual bool isCompatibleWith(Enchantment *other) const;
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virtual bool canEnchant(shared_ptr<ItemInstance> item);
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}; |