b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
29 lines
431 B
C++
29 lines
431 B
C++
#pragma once
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#include "BlockSource.h"
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class Level;
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class BlockSourceImpl : public BlockSource
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{
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private:
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Level *world;
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int x;
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int y;
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int z;
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public:
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BlockSourceImpl(Level *world, int x, int y, int z);
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Level *getWorld();
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double getX();
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double getY();
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double getZ();
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int getBlockX();
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int getBlockY();
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int getBlockZ();
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Tile *getType();
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int getData();
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Material *getMaterial();
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shared_ptr<TileEntity> getEntity();
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}; |