b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
29 lines
966 B
C++
29 lines
966 B
C++
#pragma once
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class ModifiableAttributeInstance;
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class BaseAttributeMap
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{
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protected:
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//unordered_map<Attribute *, AttributeInstance *> attributesByObject;
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#ifdef __ORBIS__
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unordered_map<eATTRIBUTE_ID, AttributeInstance *, std::hash<int> > attributesById;
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#else
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unordered_map<eATTRIBUTE_ID, AttributeInstance *> attributesById;
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#endif
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public :
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virtual ~BaseAttributeMap();
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virtual AttributeInstance *getInstance(Attribute *attribute);
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virtual AttributeInstance *getInstance(eATTRIBUTE_ID name);
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virtual AttributeInstance *registerAttribute(Attribute *attribute) = 0;
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virtual void getAttributes(vector<AttributeInstance *>& atts);
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virtual void onAttributeModified(ModifiableAttributeInstance *attributeInstance);
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// 4J: Changed these into specialised functions for adding/removing the modifiers of an item (it's cleaner)
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virtual void removeItemModifiers(shared_ptr<ItemInstance> item);
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virtual void addItemModifiers(shared_ptr<ItemInstance> item);
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}; |