b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
29 lines
688 B
C++
29 lines
688 B
C++
#pragma once
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#include "UIScene.h"
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class UIScene_Timer : public UIScene
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{
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private:
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UIControl m_controlBackground;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT(m_controlBackground,"Background")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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using UIScene::reloadMovie;
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UIScene_Timer(int iPad, void *initData, UILayer *parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_Timer;}
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// Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden
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virtual bool hidesLowerScenes() { return true; }
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virtual void reloadMovie(bool force);
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virtual bool needsReloaded();
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protected:
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virtual wstring getMoviePath();
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};
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