b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
22 lines
674 B
C++
22 lines
674 B
C++
#pragma once
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using namespace std;
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#include "GameRuleDefinition.h"
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#include "..\..\..\Minecraft.World\StructureFeature.h"
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class StartFeature : public GameRuleDefinition
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{
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private:
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int m_chunkX, m_chunkZ, m_orientation;
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StructureFeature::EFeatureTypes m_feature;
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public:
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StartFeature();
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virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_StartFeature; }
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virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
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virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
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bool isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation);
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}; |