b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
21 lines
562 B
C++
21 lines
562 B
C++
#pragma once
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#include "Particle.h"
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class HugeExplosionParticle : public Particle
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{
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private:
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static ResourceLocation EXPLOSION_LOCATION;
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int life;
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int lifeTime;
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Textures *textures;
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float size;
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public:
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virtual eINSTANCEOF GetType() { return eType_HUGEEXPLOSIONPARTICLE; }
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HugeExplosionParticle(Textures *textures, Level *level, double x, double y, double z, double xa, double ya, double za);
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void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
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int getLightColor(float a);
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void tick();
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int getParticleTexture();
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}; |