b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#pragma once
|
|
#include "HumanoidMobRenderer.h"
|
|
|
|
class VillagerZombieModel;
|
|
class Zombie;
|
|
|
|
class ZombieRenderer : public HumanoidMobRenderer
|
|
{
|
|
private:
|
|
static ResourceLocation ZOMBIE_PIGMAN_LOCATION;
|
|
static ResourceLocation ZOMBIE_LOCATION;
|
|
static ResourceLocation ZOMBIE_VILLAGER_LOCATION;
|
|
|
|
HumanoidModel *defaultModel;
|
|
VillagerZombieModel *villagerModel;
|
|
|
|
protected:
|
|
HumanoidModel *defaultArmorParts1;
|
|
HumanoidModel *defaultArmorParts2;
|
|
HumanoidModel *villagerArmorParts1;
|
|
HumanoidModel *villagerArmorParts2;
|
|
|
|
private:
|
|
int modelVersion;
|
|
|
|
public:
|
|
ZombieRenderer();
|
|
|
|
protected:
|
|
virtual void createArmorParts();
|
|
virtual int prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a);
|
|
|
|
public:
|
|
virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
|
|
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
|
|
|
|
protected:
|
|
virtual void additionalRendering(shared_ptr<LivingEntity> _mob, float a);
|
|
|
|
private:
|
|
virtual void swapArmor(shared_ptr<Zombie> mob);
|
|
|
|
protected:
|
|
virtual void setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a);
|
|
}; |