b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
15 lines
438 B
C++
15 lines
438 B
C++
#pragma once
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#include "Tile.h"
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#include "EntityTile.h"
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class TileEntity;
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class BaseEntityTile : public Tile, public EntityTile
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{
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protected:
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BaseEntityTile(int id, Material *material, bool isSolidRender = true);
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public:
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual bool triggerEvent(Level *level, int x, int y, int z, int b0, int b1);
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}; |