b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
#pragma once
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#include "EntityRenderer.h"
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#include "..\Minecraft.World\Entity.h"
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#include "..\Minecraft.World\JavaIntHash.h"
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class font;
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using namespace std;
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class EntityRenderDispatcher
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{
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public:
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static void staticCtor(); // 4J added
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private:
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typedef unordered_map<eINSTANCEOF, EntityRenderer *, eINSTANCEOFKeyHash, eINSTANCEOFKeyEq> classToRendererMap;
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classToRendererMap renderers;
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// 4J - was:
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// Map<Class<? extends Entity>, EntityRenderer<? extends Entity>> renderers = new HashMap<Class<? extends Entity>, EntityRenderer<? extends Entity>>();
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public:
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static EntityRenderDispatcher *instance;
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private:
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Font *font;
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public:
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static double xOff, yOff, zOff;
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Textures *textures;
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ItemInHandRenderer *itemInHandRenderer;
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Level *level;
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shared_ptr<LivingEntity> cameraEntity;
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shared_ptr<LivingEntity> crosshairPickMob;
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float playerRotY;
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float playerRotX;
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Options *options;
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bool isGuiRender; // 4J added
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double xPlayer, yPlayer, zPlayer;
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private:
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EntityRenderDispatcher();
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public:
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EntityRenderer *getRenderer(eINSTANCEOF e);
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EntityRenderer *getRenderer(shared_ptr<Entity> e);
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void prepare(Level *level, Textures *textures, Font *font, shared_ptr<LivingEntity> player, shared_ptr<LivingEntity> crosshairPickMob, Options *options, float a);
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void render(shared_ptr<Entity> entity, float a);
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void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bItemFrame = false, bool bRenderPlayerShadow = true);
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void setLevel(Level *level);
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double distanceToSqr(double x, double y, double z);
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Font *getFont();
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void registerTerrainTextures(IconRegister *iconRegister);
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private:
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void renderHitbox(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a);
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};
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