b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#pragma once
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#include "LeaderboardManager.h"
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// 4J-JEV: Simple interface for handling ReadStat failures.
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class LeaderboardInterface
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{
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private:
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LeaderboardManager *m_manager;
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bool m_pending;
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// Arguments.
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LeaderboardManager::EFilterMode m_filter;
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LeaderboardReadListener *m_callback;
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int m_difficulty;
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LeaderboardManager::EStatsType m_type;
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PlayerUID m_myUID;
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unsigned int m_startIndex;
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unsigned int m_readCount;
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public:
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LeaderboardInterface(LeaderboardManager *man);
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~LeaderboardInterface();
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void ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount);
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void ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, PlayerUID myUID, unsigned int readCount);
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void ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, unsigned int startIndex, unsigned int readCount);
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void CancelOperation();
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void tick();
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private:
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bool callManager();
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}; |