b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.biome.h"
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#include "SwampTreeFeature.h"
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SwampBiome::SwampBiome(int id) : Biome(id)
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{
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decorator->treeCount = 2;
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decorator->flowerCount = -999;
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decorator->deadBushCount = 1;
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decorator->mushroomCount = 8;
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decorator->reedsCount = 10;
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decorator->clayCount = 1;
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decorator->waterlilyCount = 4;
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// waterColor = 0xe0ffae;
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enemies.push_back(new MobSpawnerData(eTYPE_SLIME, 1, 1, 1));
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}
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Feature *SwampBiome::getTreeFeature(Random *random)
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{
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return new SwampTreeFeature(); // 4J used to return member swampTree, now returning newly created object so that caller can be consistently resposible for cleanup
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}
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// 4J Stu - Not using these any more
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//int SwampBiome::getGrassColor()
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//{
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// double temp = getTemperature();
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// double rain = getDownfall();
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//
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// return ((GrassColor::get(temp, rain) & 0xfefefe) + 0x4e0e4e) / 2;
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//}
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//
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//int SwampBiome::getFolageColor()
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//{
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// double temp = getTemperature();
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// double rain = getDownfall();
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//
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// return ((FoliageColor::get(temp, rain) & 0xfefefe) + 0x4e0e4e) / 2;
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//}
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