b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
77 lines
1.7 KiB
C++
77 lines
1.7 KiB
C++
#include "stdafx.h"
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#include "Consoles_SoundEngine.h"
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bool ConsoleSoundEngine::GetIsPlayingStreamingCDMusic()
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{
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return m_bIsPlayingStreamingCDMusic;
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}
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bool ConsoleSoundEngine::GetIsPlayingStreamingGameMusic()
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{
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return m_bIsPlayingStreamingGameMusic;
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}
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void ConsoleSoundEngine::SetIsPlayingStreamingCDMusic(bool bVal)
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{
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m_bIsPlayingStreamingCDMusic=bVal;
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}
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void ConsoleSoundEngine::SetIsPlayingStreamingGameMusic(bool bVal)
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{
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m_bIsPlayingStreamingGameMusic=bVal;
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}
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bool ConsoleSoundEngine::GetIsPlayingEndMusic()
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{
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return m_bIsPlayingEndMusic;
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}
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bool ConsoleSoundEngine::GetIsPlayingNetherMusic()
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{
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return m_bIsPlayingNetherMusic;
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}
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void ConsoleSoundEngine::SetIsPlayingEndMusic(bool bVal)
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{
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m_bIsPlayingEndMusic=bVal;
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}
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void ConsoleSoundEngine::SetIsPlayingNetherMusic(bool bVal)
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{
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m_bIsPlayingNetherMusic=bVal;
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}
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void ConsoleSoundEngine::tick()
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{
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if (scheduledSounds.empty())
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{
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return;
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}
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for(AUTO_VAR(it,scheduledSounds.begin()); it != scheduledSounds.end();)
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{
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SoundEngine::ScheduledSound *next = *it;
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next->delay--;
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if (next->delay <= 0)
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{
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play(next->iSound, next->x, next->y, next->z, next->volume, next->pitch);
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it =scheduledSounds.erase(it);
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delete next;
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}
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else
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{
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++it;
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}
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}
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}
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void ConsoleSoundEngine::schedule(int iSound, float x, float y, float z, float volume, float pitch, int delayTicks)
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{
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scheduledSounds.push_back(new SoundEngine::ScheduledSound(iSound, x, y, z, volume, pitch, delayTicks));
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}
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ConsoleSoundEngine::ScheduledSound::ScheduledSound(int iSound, float x, float y, float z, float volume, float pitch, int delay)
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{
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this->iSound = iSound;
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this->x = x;
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this->y = y;
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this->z = z;
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this->volume = volume;
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this->pitch = pitch;
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this->delay = delay;
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} |