b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
62 lines
1.2 KiB
C++
62 lines
1.2 KiB
C++
#pragma once
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#include "Entity.h"
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#include "Projectile.h"
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class Mob;
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class HitResult;
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class Throwable : public Entity, public Projectile
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{
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private:
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int xTile;
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int yTile;
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int zTile;
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int lastTile;
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protected:
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bool inGround;
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public:
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int shakeTime;
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shared_ptr<LivingEntity> owner;
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private:
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wstring ownerName;
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int life;
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int flightTime;
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void _throwableInit();
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public:
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Throwable(Level *level);
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protected:
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virtual void defineSynchedData();
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public:
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virtual bool shouldRenderAtSqrDistance(double distance);
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Throwable(Level *level, shared_ptr<LivingEntity> mob);
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Throwable(Level *level, double x, double y, double z);
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protected:
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virtual float getThrowPower();
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virtual float getThrowUpAngleOffset();
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public:
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virtual void shoot(double xd, double yd, double zd, float pow, float uncertainty);
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virtual void lerpMotion(double xd, double yd, double zd);
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virtual void tick();
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protected:
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virtual float getGravity();
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virtual void onHit(HitResult *res) = 0;
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public:
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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virtual float getShadowHeightOffs();
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virtual shared_ptr<LivingEntity> getOwner();
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}; |