b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
24 lines
940 B
C++
24 lines
940 B
C++
#pragma once
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using namespace std;
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#include "ComplexItem.h"
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class MapItemSavedData;
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class MapItem : public ComplexItem
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{
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public:
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static const int IMAGE_WIDTH = 128;
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static const int IMAGE_HEIGHT = 128;
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public: // 4J Stu - Was protected in Java, but then we can't access it where we need it
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MapItem(int id);
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static shared_ptr<MapItemSavedData> getSavedData(short idNum, Level *level);
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shared_ptr<MapItemSavedData> getSavedData(shared_ptr<ItemInstance> itemInstance, Level *level);
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void update(Level *level, shared_ptr<Entity> player, shared_ptr<MapItemSavedData> data);
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virtual void inventoryTick(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Entity> owner, int slot, bool selected);
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shared_ptr<Packet> getUpdatePacket(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
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virtual void onCraftedBy(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
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};
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