b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
24 lines
684 B
C++
24 lines
684 B
C++
#pragma once
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#include "Item.h"
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class FireworksChargeItem : public Item
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{
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private:
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Icon *overlay;
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public:
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FireworksChargeItem(int id);
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virtual Icon *getLayerIcon(int auxValue, int spriteLayer);
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virtual int getColor(shared_ptr<ItemInstance> item, int spriteLayer);
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virtual bool hasMultipleSpriteLayers();
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static Tag *getExplosionTagField(shared_ptr<ItemInstance> instance, const wstring &field);
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virtual void appendHoverText(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, vector<HtmlString> *lines, bool advanced);
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static void appendHoverText(CompoundTag *expTag, vector<HtmlString> *lines);
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virtual void registerIcons(IconRegister *iconRegister);
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}; |