b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
35 lines
919 B
C++
35 lines
919 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.ai.util.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.phys.h"
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#include "PanicGoal.h"
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PanicGoal::PanicGoal(PathfinderMob *mob, double speedModifier)
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{
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this->mob = mob;
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this->speedModifier = speedModifier;
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setRequiredControlFlags(Control::MoveControlFlag);
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}
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bool PanicGoal::canUse()
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{
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if (mob->getLastHurtByMob() == NULL && !mob->isOnFire()) return false;
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Vec3 *pos = RandomPos::getPos(dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 5, 4);
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if (pos == NULL) return false;
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posX = pos->x;
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posY = pos->y;
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posZ = pos->z;
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return true;
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}
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void PanicGoal::start()
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{
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mob->getNavigation()->moveTo(posX, posY, posZ, speedModifier);
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}
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bool PanicGoal::canContinueToUse()
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{
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return !mob->getNavigation()->isDone();
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} |