b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
30 lines
849 B
C++
30 lines
849 B
C++
#include "stdafx.h"
|
|
#include "TileEntityRenderer.h"
|
|
#include "TileEntityRenderDispatcher.h"
|
|
|
|
void TileEntityRenderer::bindTexture(ResourceLocation *location)
|
|
{
|
|
Textures *t = tileEntityRenderDispatcher->textures;
|
|
if(t != NULL) t->bind(t->loadTexture(location->getTexture()));
|
|
}
|
|
|
|
void TileEntityRenderer::bindTexture(const wstring& urlTexture, ResourceLocation *location)
|
|
{
|
|
Textures *t = tileEntityRenderDispatcher->textures;
|
|
if(t != NULL) t->bind(t->loadHttpTexture(urlTexture, location->getTexture()));
|
|
}
|
|
|
|
Level *TileEntityRenderer::getLevel()
|
|
{
|
|
return tileEntityRenderDispatcher->level;
|
|
}
|
|
|
|
void TileEntityRenderer::init(TileEntityRenderDispatcher *tileEntityRenderDispatcher)
|
|
{
|
|
this->tileEntityRenderDispatcher = tileEntityRenderDispatcher;
|
|
}
|
|
|
|
Font *TileEntityRenderer::getFont()
|
|
{
|
|
return tileEntityRenderDispatcher->getFont();
|
|
} |