b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
32 lines
673 B
C++
32 lines
673 B
C++
#pragma once
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class EntitySelector
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{
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public:
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static const EntitySelector *ENTITY_STILL_ALIVE;
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static const EntitySelector *CONTAINER_ENTITY_SELECTOR;
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virtual bool matches(shared_ptr<Entity> entity) const = 0;
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};
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class AliveEntitySelector : public EntitySelector
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{
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public:
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bool matches(shared_ptr<Entity> entity) const;
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};
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class ContainerEntitySelector : public EntitySelector
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{
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public:
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bool matches(shared_ptr<Entity> entity) const;
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};
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class MobCanWearArmourEntitySelector : public EntitySelector
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{
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private:
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shared_ptr<ItemInstance> item;
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public:
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MobCanWearArmourEntitySelector(shared_ptr<ItemInstance> item);
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bool matches(shared_ptr<Entity> entity) const;
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}; |