b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
20 lines
552 B
C++
20 lines
552 B
C++
#pragma once
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#include "Enchantment.h"
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class ThornsEnchantment : public Enchantment
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{
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private:
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static const float CHANCE_PER_LEVEl;
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public:
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ThornsEnchantment(int id, int freq);
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virtual int getMinCost(int level);
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virtual int getMaxCost(int level);
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virtual int getMaxLevel();
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virtual bool canEnchant(shared_ptr<ItemInstance> item);
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static bool shouldHit(int level, Random *random);
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static int getDamage(int level, Random *random);
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static void doThornsAfterAttack(shared_ptr<Entity> source, shared_ptr<LivingEntity> target, Random *random);
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}; |