b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
35 lines
842 B
C++
35 lines
842 B
C++
#pragma once
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#include "Tile.h"
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class RotatedPillarTile : public Tile
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{
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public:
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static const int MASK_TYPE = 0x3;
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static const int MASK_FACING = 0xC;
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static const int FACING_Y = 0 << 2;
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static const int FACING_X = 1 << 2;
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static const int FACING_Z = 2 << 2;
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protected:
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Icon *iconTop;
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RotatedPillarTile(int id, Material *material);
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public:
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virtual int getRenderShape();
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virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
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virtual Icon *getTexture(int face, int data);
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protected:
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virtual Icon *getTypeTexture(int type) = 0;
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virtual Icon *getTopTexture(int type);
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public:
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virtual int getSpawnResourcesAuxValue(int data);
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virtual int getType(int data);
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protected:
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virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
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}; |