b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
37 lines
624 B
C++
37 lines
624 B
C++
#pragma once
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#include "Goal.h"
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class Ocelot;
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class OcelotSitOnTileGoal : public Goal
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{
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private:
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static const int GIVE_UP_TICKS;
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static const int SIT_TICKS;
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static const int SEARCH_RANGE;
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static const double SIT_CHANCE;
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private:
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Ocelot *ocelot; // Owner of this goal
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double speedModifier;
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int _tick;
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int tryTicks;
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int maxTicks;
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int tileX;
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int tileY;
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int tileZ;
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public:
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OcelotSitOnTileGoal(Ocelot *ocelot, double speedModifier);
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bool canUse();
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bool canContinueToUse();
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void start();
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void stop();
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void tick();
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private:
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bool findNearestTile();
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bool isValidTarget(Level *level, int x, int y, int z);
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}; |