b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
30 lines
769 B
C++
30 lines
769 B
C++
#pragma once
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#include "Tile.h"
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class ChunkRebuildData;
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class HugeMushroomTile : public Tile
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{
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friend class ChunkRebuildData;
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public:
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static const int MUSHROOM_TYPE_BROWN = 0;
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static const int MUSHROOM_TYPE_RED = 1;
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static const wstring TEXTURE_STEM;
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static const wstring TEXTURE_INSIDE;
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private:
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static const int HUGE_MUSHROOM_TEXTURE_COUNT = 2;
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static const wstring TEXTURE_TYPE[];
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int type;
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Icon **icons;
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Icon *iconStem;
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Icon *iconInside;
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public:
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HugeMushroomTile(int id, Material *material, int type);
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Icon *getTexture(int face, int data);
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int getResourceCount(Random *random);
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int getResource(int data, Random *random, int playerBonusLevel);
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int cloneTileId(Level *level, int x, int y, int z);
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void registerIcons(IconRegister *iconRegister);
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};
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