b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
26 lines
523 B
C++
26 lines
523 B
C++
#pragma once
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#include "Goal.h"
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class FleeSunGoal : public Goal
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{
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private:
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PathfinderMob *mob; // Owner of this goal
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double wantedX, wantedY, wantedZ;
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double speedModifier;
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Level *level;
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public:
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FleeSunGoal(PathfinderMob *mob, double speedModifier);
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virtual bool canUse();
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virtual bool canContinueToUse();
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virtual void start();
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private:
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Vec3 *getHidePos();
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public:
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// 4J Added override to update ai elements when loading entity from schematics
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virtual void setLevel(Level *level) { this->level = level; }
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}; |