b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
#pragma once
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#include "AmbientCreature.h"
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class Bat : public AmbientCreature
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_BAT; }
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static Entity *create(Level *level) { return new Bat(level); }
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private:
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static const int DATA_ID_FLAGS = 16;
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static const int FLAG_RESTING = 1;
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Pos *targetPosition;
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public:
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Bat(Level *level);
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protected:
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virtual void defineSynchedData();
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virtual float getSoundVolume();
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virtual float getVoicePitch();
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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public:
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virtual bool isPushable();
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protected:
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virtual void doPush(shared_ptr<Entity> e);
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virtual void pushEntities();
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virtual void registerAttributes();
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public:
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virtual bool isResting();
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virtual void setResting(bool value);
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protected:
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virtual bool useNewAi();
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public:
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virtual void tick();
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protected:
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virtual void newServerAiStep();
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virtual bool makeStepSound();
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virtual void causeFallDamage(float distance);
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virtual void checkFallDamage(double ya, bool onGround);
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virtual bool isIgnoringTileTriggers();
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public:
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virtual bool hurt(DamageSource *source, float dmg);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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virtual void addAdditonalSaveData(CompoundTag *entityTag);
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virtual bool canSpawn();
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}; |