b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
22 lines
580 B
C++
22 lines
580 B
C++
#pragma once
|
|
#include "EntityRenderer.h"
|
|
|
|
class Painting;
|
|
class Random;
|
|
|
|
class PaintingRenderer : public EntityRenderer
|
|
{
|
|
private:
|
|
Random *random;
|
|
static ResourceLocation PAINTING_LOCATION;
|
|
|
|
public:
|
|
PaintingRenderer(); // 4J -added
|
|
virtual void render(shared_ptr<Entity> _painting, double x, double y, double z, float rot, float a);
|
|
|
|
private:
|
|
void renderPainting(shared_ptr<Painting> painting, int w, int h, int uo, int vo);
|
|
void setBrightness(shared_ptr<Painting> painting, float ss, float ya);
|
|
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
|
|
};
|