feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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#include "stdafx.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.h"
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#include "StainedGlassBlock.h"
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Icon *StainedGlassBlock::ICONS[StainedGlassBlock::ICONS_LENGTH];
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StainedGlassBlock::StainedGlassBlock(int id, Material *material) : HalfTransparentTile(id, L"glass", material, false)
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{
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}
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Icon *StainedGlassBlock::getTexture(int face, int data)
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{
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return ICONS[data % ICONS_LENGTH];
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}
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int StainedGlassBlock::getSpawnResourcesAuxValue(int data)
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{
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return data;
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}
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int StainedGlassBlock::getItemAuxValueForBlockData(int data)
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{
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return (~data & 0xf);
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}
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int StainedGlassBlock::getRenderLayer()
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{
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return 1;
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}
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void StainedGlassBlock::registerIcons(IconRegister *iconRegister)
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{
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for (int i = 0; i < ICONS_LENGTH; i++)
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{
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ICONS[i] = iconRegister->registerIcon(getIconName() + L"_" + DyePowderItem::COLOR_TEXTURES[getItemAuxValueForBlockData(i)]);
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}
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}
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int StainedGlassBlock::getResourceCount(Random *random)
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{
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return 0;
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}
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bool StainedGlassBlock::isSilkTouchable()
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{
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return true;
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}
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bool StainedGlassBlock::isCubeShaped()
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{
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return false;
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}
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