feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -22,30 +22,30 @@ bool SpringFeature::place(Level *level, Random *random, int x, int y, int z)
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}
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}
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if (level->getTile(x, y + 1, z) != Tile::rock_Id) return false;
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if (level->getTile(x, y - 1, z) != Tile::rock_Id) return false;
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if (level->getTile(x, y + 1, z) != Tile::stone_Id) return false;
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if (level->getTile(x, y - 1, z) != Tile::stone_Id) return false;
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if (level->getTile(x, y, z) != 0 && level->getTile(x, y, z) != Tile::rock_Id) return false;
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if (level->getTile(x, y, z) != 0 && level->getTile(x, y, z) != Tile::stone_Id) return false;
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int rockCount = 0;
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if (level->getTile(x - 1, y, z) == Tile::rock_Id) rockCount++;
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if (level->getTile(x + 1, y, z) == Tile::rock_Id) rockCount++;
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if (level->getTile(x, y, z - 1) == Tile::rock_Id) rockCount++;
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if (level->getTile(x, y, z + 1) == Tile::rock_Id) rockCount++;
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int rockCount = 0;
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if (level->getTile(x - 1, y, z) == Tile::stone_Id) rockCount++;
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if (level->getTile(x + 1, y, z) == Tile::stone_Id) rockCount++;
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if (level->getTile(x, y, z - 1) == Tile::stone_Id) rockCount++;
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if (level->getTile(x, y, z + 1) == Tile::stone_Id) rockCount++;
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int holeCount = 0;
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if (level->isEmptyTile(x - 1, y, z)) holeCount++;
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if (level->isEmptyTile(x + 1, y, z)) holeCount++;
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if (level->isEmptyTile(x, y, z - 1)) holeCount++;
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if (level->isEmptyTile(x, y, z + 1)) holeCount++;
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int holeCount = 0;
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if (level->isEmptyTile(x - 1, y, z)) holeCount++;
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if (level->isEmptyTile(x + 1, y, z)) holeCount++;
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if (level->isEmptyTile(x, y, z - 1)) holeCount++;
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if (level->isEmptyTile(x, y, z + 1)) holeCount++;
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if (rockCount == 3 && holeCount == 1)
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if (rockCount == 3 && holeCount == 1)
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{
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level->setTile(x, y, z, tile);
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level->setInstaTick(true);
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Tile::tiles[tile]->tick(level, x, y, z, random);
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level->setInstaTick(false);
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}
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level->setTileAndData(x, y, z, tile, 0, Tile::UPDATE_CLIENTS);
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level->setInstaTick(true);
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Tile::tiles[tile]->tick(level, x, y, z, random);
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level->setInstaTick(false);
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}
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return true;
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return true;
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}
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