feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -36,7 +36,7 @@ void RedlightTile::onPlace(Level *level, int x, int y, int z)
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}
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else if (!isLit && level->hasNeighborSignal(x, y, z))
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{
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level->setTile(x, y, z, Tile::redstoneLight_lit_Id);
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level->setTileAndData(x, y, z, Tile::redstoneLight_lit_Id, 0, UPDATE_CLIENTS);
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}
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}
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}
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@@ -51,7 +51,7 @@ void RedlightTile::neighborChanged(Level *level, int x, int y, int z, int type)
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}
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else if (!isLit && level->hasNeighborSignal(x, y, z))
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{
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level->setTile(x, y, z, Tile::redstoneLight_lit_Id);
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level->setTileAndData(x, y, z, Tile::redstoneLight_lit_Id, 0, UPDATE_CLIENTS);
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}
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}
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}
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@@ -62,7 +62,7 @@ void RedlightTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (isLit && !level->hasNeighborSignal(x, y, z))
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{
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level->setTile(x, y, z, Tile::redstoneLight_Id);
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level->setTileAndData(x, y, z, Tile::redstoneLight_Id, 0, UPDATE_CLIENTS);
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}
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}
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}
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