feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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#include "stdafx.h"
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#include "BossMob.h"
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#include "MultiEntityMob.h"
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#include "MultiEntityMobPart.h"
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MultiEntityMobPart::MultiEntityMobPart(shared_ptr<MultiEntityMob>parentMob, const wstring &id, float w, float h) : Entity(parentMob->getLevel()), parentMob( parentMob ), id( id )
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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setSize(w, h);
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}
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void MultiEntityMobPart::defineSynchedData()
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{
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}
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void MultiEntityMobPart::readAdditionalSaveData(CompoundTag *tag)
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{
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}
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void MultiEntityMobPart::addAdditonalSaveData(CompoundTag *tag)
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{
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}
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bool MultiEntityMobPart::isPickable()
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{
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return true;
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}
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bool MultiEntityMobPart::hurt(DamageSource *source, float damage)
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{
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return parentMob.lock()->hurt( dynamic_pointer_cast<MultiEntityMobPart>( shared_from_this() ), source, damage);
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}
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bool MultiEntityMobPart::is(shared_ptr<Entity> other)
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{
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return shared_from_this() == other || parentMob.lock() == dynamic_pointer_cast<MultiEntityMob>(other);
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}
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