feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -5,33 +5,33 @@
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bool LightGemFeature::place(Level *level, Random *random, int x, int y, int z)
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{
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if (!level->isEmptyTile(x, y, z)) return false;
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if (level->getTile(x, y + 1, z) != Tile::hellRock_Id) return false;
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level->setTile(x, y, z, Tile::lightGem_Id);
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if (!level->isEmptyTile(x, y, z)) return false;
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if (level->getTile(x, y + 1, z) != Tile::netherRack_Id) return false;
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level->setTileAndData(x, y, z, Tile::glowstone_Id, 0, Tile::UPDATE_CLIENTS);
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for (int i = 0; i < 1500; i++)
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for (int i = 0; i < 1500; i++)
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{
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int x2 = x + random->nextInt(8) - random->nextInt(8);
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int y2 = y - random->nextInt(12);
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int z2 = z + random->nextInt(8) - random->nextInt(8);
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if (level->getTile(x2, y2, z2) != 0) continue;
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int x2 = x + random->nextInt(8) - random->nextInt(8);
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int y2 = y - random->nextInt(12);
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int z2 = z + random->nextInt(8) - random->nextInt(8);
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if (level->getTile(x2, y2, z2) != 0) continue;
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int count = 0;
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for (int t = 0; t < 6; t++)
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int count = 0;
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for (int t = 0; t < 6; t++)
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{
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int tile = 0;
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if (t == 0) tile = level->getTile(x2 - 1, y2, z2);
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if (t == 1) tile = level->getTile(x2 + 1, y2, z2);
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if (t == 2) tile = level->getTile(x2, y2 - 1, z2);
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if (t == 3) tile = level->getTile(x2, y2 + 1, z2);
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if (t == 4) tile = level->getTile(x2, y2, z2 - 1);
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if (t == 5) tile = level->getTile(x2, y2, z2 + 1);
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int tile = 0;
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if (t == 0) tile = level->getTile(x2 - 1, y2, z2);
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if (t == 1) tile = level->getTile(x2 + 1, y2, z2);
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if (t == 2) tile = level->getTile(x2, y2 - 1, z2);
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if (t == 3) tile = level->getTile(x2, y2 + 1, z2);
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if (t == 4) tile = level->getTile(x2, y2, z2 - 1);
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if (t == 5) tile = level->getTile(x2, y2, z2 + 1);
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if (tile == Tile::lightGem_Id) count++;
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}
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if (tile == Tile::glowstone_Id) count++;
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}
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if (count == 1) level->setTile(x2, y2, z2, Tile::lightGem_Id);
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}
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if (count == 1) level->setTileAndData(x2, y2, z2, Tile::glowstone_Id, 0, Tile::UPDATE_CLIENTS);
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}
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return true;
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return true;
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}
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