feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -1,5 +1,6 @@
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#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.dimension.h"
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#include "FlowerFeature.h"
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#include "net.minecraft.world.level.tile.h"
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@@ -22,19 +23,19 @@ bool FlowerFeature::place(Level *level, Random *random, int x, int y, int z)
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}
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}
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for (int i = 0; i < 64; i++)
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for (int i = 0; i < 64; i++)
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{
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int x2 = x + random->nextInt(8) - random->nextInt(8);
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int y2 = y + random->nextInt(4) - random->nextInt(4);
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int z2 = z + random->nextInt(8) - random->nextInt(8);
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if (level->isEmptyTile(x2, y2, z2))
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int x2 = x + random->nextInt(8) - random->nextInt(8);
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int y2 = y + random->nextInt(4) - random->nextInt(4);
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int z2 = z + random->nextInt(8) - random->nextInt(8);
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if (level->isEmptyTile(x2, y2, z2) && (!level->dimension->hasCeiling || y2 < Level::genDepthMinusOne))
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{
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if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2))
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if (Tile::tiles[tile]->canSurvive(level, x2, y2, z2))
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{
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level->setTileNoUpdate(x2, y2, z2, tile);
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}
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}
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}
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level->setTileAndData(x2, y2, z2, tile, 0, Tile::UPDATE_CLIENTS);
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}
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}
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}
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return true;
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return true;
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}
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