feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -20,7 +20,7 @@ FlatLevelSource::FlatLevelSource(Level *level, __int64 seed, bool generateStruct
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this->random = new Random(seed);
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this->pprandom = new Random(seed); // 4J - added, so that we can have a separate random for doing post-processing in parallel with creation
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villageFeature = new VillageFeature(0,m_XZSize);
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villageFeature = new VillageFeature(m_XZSize);
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}
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@@ -151,3 +151,8 @@ TilePos *FlatLevelSource::findNearestMapFeature(Level *level, const wstring& fea
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{
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return NULL;
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}
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void FlatLevelSource::recreateLogicStructuresForChunk(int chunkX, int chunkZ)
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{
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// TODO
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}
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