feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -4,7 +4,7 @@
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FixedBiomeSource::FixedBiomeSource(Biome *fixed, float temperature, float downfall)
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{
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this->biome = fixed;
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biome = fixed;
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this->temperature = temperature;
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this->downfall = downfall;
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}
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@@ -45,9 +45,9 @@ floatArray FixedBiomeSource::getTemperatureBlock(int x, int z, int w, int h) con
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// 4J - note that caller is responsible for deleting returned array. temperatures array is for output only.
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void FixedBiomeSource::getTemperatureBlock(doubleArray& temperatures, int x, int z, int w, int h) const
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{
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temperatures = doubleArray(w * h);
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temperatures = doubleArray(w * h);
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Arrays::fill(temperatures, 0, w * h, (double)temperature);
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Arrays::fill(temperatures, 0, w * h, (double)temperature);
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}
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void FixedBiomeSource::getDownfallBlock(floatArray &downfalls, int x, int z, int w, int h) const
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