feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -7,13 +7,15 @@
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#include "EntityRenderDispatcher.h"
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#include "SnowManRenderer.h"
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ResourceLocation SnowManRenderer::SNOWMAN_LOCATION = ResourceLocation(TN_MOB_SNOWMAN);
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SnowManRenderer::SnowManRenderer() : MobRenderer(new SnowManModel(), 0.5f)
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{
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model = (SnowManModel *) MobRenderer::model;
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this->setArmor(model);
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}
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void SnowManRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
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void SnowManRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
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{
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// 4J - original version used generics and thus had an input parameter of type SnowMan rather than shared_ptr<Mob> we have here -
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// do some casting around instead
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@@ -34,8 +36,13 @@ void SnowManRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
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glScalef(s, -s, s);
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}
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this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0);
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entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0);
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glPopMatrix();
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}
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}
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ResourceLocation *SnowManRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &SNOWMAN_LOCATION;
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}
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