feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -47,6 +47,10 @@ public:
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virtual LevelChunk *getChunk(int x, int z);
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#ifdef _LARGE_WORLDS
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LevelChunk *getChunkLoadedOrUnloaded(int x, int z); // 4J added
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void overwriteLevelChunkFromSource(int x, int z); // 4J MGH added, for expanding worlds, to kill any player changes and reset the chunk
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void overwriteHellLevelChunkFromSource(int x, int z, int minVal, int maxVal); // 4J MGH added, for expanding worlds, to reset the outer tiles in the chunk
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void updateOverwriteHellChunk(LevelChunk* origChunk, LevelChunk* playerChunk, int xMin, int xMax, int zMin, int zMax);
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#endif
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virtual LevelChunk **getCache() { return cache; } // 4J added
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@@ -84,6 +88,7 @@ public:
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virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
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virtual TilePos *findNearestMapFeature(Level *level, const wstring &featureName, int x, int y, int z);
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virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
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private:
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typedef struct _SaveThreadData
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