feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "EntityTileRenderer.h"
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#include "TileEntityRenderDispatcher.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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EntityTileRenderer *EntityTileRenderer::instance = new EntityTileRenderer;
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@@ -8,6 +9,7 @@ EntityTileRenderer *EntityTileRenderer::instance = new EntityTileRenderer;
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EntityTileRenderer::EntityTileRenderer()
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{
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chest = shared_ptr<ChestTileEntity>(new ChestTileEntity());
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trappedChest = shared_ptr<ChestTileEntity>(new ChestTileEntity(ChestTile::TYPE_TRAP));
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enderChest = shared_ptr<EnderChestTileEntity>(new EnderChestTileEntity());
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}
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@@ -17,6 +19,10 @@ void EntityTileRenderer::render(Tile *tile, int data, float brightness, float al
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{
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TileEntityRenderDispatcher::instance->render(enderChest, 0, 0, 0, 0, setColor, alpha, useCompiled);
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}
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else if (tile->id == Tile::chest_trap_Id)
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{
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TileEntityRenderDispatcher::instance->render(trappedChest, 0, 0, 0, 0, setColor, alpha, useCompiled);
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}
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else
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{
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TileEntityRenderDispatcher::instance->render(chest, 0, 0, 0, 0, setColor, alpha, useCompiled);
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