feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -74,16 +74,16 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st
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{
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// Remove the current tile entity
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level->removeTileEntity( worldX, worldY, worldZ );
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level->setTile( worldX, worldY, worldZ, 0 );
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level->setTileAndData( worldX, worldY, worldZ, 0, 0, Tile::UPDATE_ALL );
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}
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level->setTile( worldX, worldY, worldZ, m_tile );
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level->setTileAndData( worldX, worldY, worldZ, m_tile, 0, Tile::UPDATE_ALL );
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shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ ));
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app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ);
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if ( container != NULL )
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{
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level->setData( worldX, worldY, worldZ, m_data);
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level->setData( worldX, worldY, worldZ, m_data, Tile::UPDATE_CLIENTS);
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// Add items
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int slotId = 0;
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for(AUTO_VAR(it, m_items.begin()); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId )
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