feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -4,6 +4,8 @@
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#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
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#include "..\Minecraft.World\Mth.h"
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ResourceLocation BoatRenderer::BOAT_LOCATION = ResourceLocation(TN_ITEM_BOAT);
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BoatRenderer::BoatRenderer() : EntityRenderer()
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{
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this->shadowRadius = 0.5f;
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@@ -29,13 +31,17 @@ void BoatRenderer::render(shared_ptr<Entity> _boat, double x, double y, double z
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glRotatef(Mth::sin(hurt)*hurt*dmg/10*boat->getHurtDir(), 1, 0, 0);
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}
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bindTexture(TN_TERRAIN); // 4J was L"/terrain.png"
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float ss = 12/16.0f;
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glScalef(ss, ss, ss);
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glScalef(1/ss, 1/ss, 1/ss);
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bindTexture(TN_ITEM_BOAT); // 4J was L"/item/boat.png"
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bindTexture(boat);
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glScalef(-1, -1, 1);
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model->render(boat, 0, 0, -0.1f, 0, 0, 1 / 16.0f, true);
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glPopMatrix();
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}
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ResourceLocation *BoatRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &BOAT_LOCATION;
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}
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