feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -32,18 +32,17 @@ int BlazeModel::modelVersion()
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void BlazeModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
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{
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setupAnim(time, r, bob, yRot, xRot, scale);
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setupAnim(time, r, bob, yRot, xRot, scale, entity);
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head->render(scale,usecompiled);
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head->render(scale, usecompiled);
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for (unsigned int i = 0; i < upperBodyParts.length; i++)
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{
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upperBodyParts[i]->render(scale, usecompiled);
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}
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}
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void BlazeModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim)
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void BlazeModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
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{
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float angle = bob * PI * -.1f;
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for (int i = 0; i < 4; i++)
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{
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