29 lines
863 B
C++
29 lines
863 B
C++
// Copyright 2016 Mookie. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#include "AssetTypeCategories.h"
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#include "IAssetTypeActions.h"
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class FEasyBallisticsEditorModule : public IModuleInterface
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{
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public:
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/** IModuleInterface implementation */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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/** Gets the ballistics asset category */
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static EAssetTypeCategories::Type GetBallisticsAssetCategory() { return BallisticsAssetCategory; }
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private:
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/** Handle to the asset category we registered */
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static EAssetTypeCategories::Type BallisticsAssetCategory;
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/** Array of asset type actions we registered */
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TArray<TSharedPtr<IAssetTypeActions>> RegisteredAssetTypeActions;
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/** Array of component visualizers we registered */
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TArray<FName> RegisteredComponentClassNames;
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}; |