Files
BallisticsDocs/Source/EasyBallisticsEditor/Public/EBMathematicalBallisticsFactory.h
T
2025-07-04 03:26:03 -07:00

32 lines
1.5 KiB
C++

// Copyright 2016 Mookie. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AssetTypeActions_Base.h"
#include "Factories/Factory.h"
#include "EBMathematicalBallistics.h"
#include "EBMathematicalBallisticsFactory.generated.h"
UCLASS()
class EASYBALLISTICSEDITOR_API UEBMathematicalBallisticsFactory : public UFactory
{
GENERATED_UCLASS_BODY()
public:
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual bool ShouldShowInNewMenu() const override { return true; }
virtual FText GetDisplayName() const override { return NSLOCTEXT("EBFactory", "MathematicalBallisticsText", "Mathematical Ballistics"); }
virtual FText GetToolTip() const override { return NSLOCTEXT("EBFactory", "MathematicalBallisticsTooltip", "Creates a new Mathematical Ballistics asset for ballistic calculations"); }
};
class FEBMathematicalBallisticsFactory : public FAssetTypeActions_Base
{
public:
virtual FText GetName() const override { return NSLOCTEXT("AssetTypeActions", "EBMathematicalBallistics", "Mathematical Ballistics"); }
virtual FColor GetTypeColor() const override { return FColor(150, 100, 255); }
virtual UClass* GetSupportedClass() const override;
virtual uint32 GetCategories() override;
virtual FText GetAssetDescription(const FAssetData& AssetData) const override;
virtual bool HasActions(const TArray<UObject*>& InObjects) const override { return false; }
};