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BallisticsDocs/Source/EasyBallisticsEditor/Public/EBGunActorFactory.h
T
2025-07-04 03:26:03 -07:00

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611 B
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// Copyright 2016 Mookie. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ActorFactories/ActorFactory.h"
#include "EBWeaponConfiguration.h"
#include "EBGunActorFactory.generated.h"
UCLASS()
class EASYBALLISTICSEDITOR_API UEBGunActorFactory : public UActorFactory
{
GENERATED_BODY()
public:
UEBGunActorFactory();
// UActorFactory interface
virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
virtual AActor* SpawnActor(UObject* InAsset, ULevel* InLevel, const FTransform& InTransform, const FActorSpawnParameters& InSpawnParams) override;
};