38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
// Copyright 2016 Mookie. All Rights Reserved.
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#include "EBMathematicalBallisticsFactory.h"
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#include "EBMathematicalBallistics.h"
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#include "AssetToolsModule.h"
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#include "EasyBallisticsEditor.h"
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#define LOCTEXT_NAMESPACE "EBMathematicalBallisticsFactory"
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UEBMathematicalBallisticsFactory::UEBMathematicalBallisticsFactory(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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SupportedClass = UEBMathematicalBallistics::StaticClass();
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bCreateNew = true;
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bEditAfterNew = true;
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}
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UObject* UEBMathematicalBallisticsFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
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{
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return NewObject<UEBMathematicalBallistics>(InParent, Class, Name, Flags);
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}
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UClass* FEBMathematicalBallisticsFactory::GetSupportedClass() const
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{
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return UEBMathematicalBallistics::StaticClass();
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}
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uint32 FEBMathematicalBallisticsFactory::GetCategories()
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{
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return FEasyBallisticsEditorModule::GetBallisticsAssetCategory();
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}
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FText FEBMathematicalBallisticsFactory::GetAssetDescription(const FAssetData& AssetData) const
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{
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return LOCTEXT("EBMathematicalBallisticsDescription", "Mathematical ballistics calculator providing penetration depth, residual velocity, and trajectory calculations using empirical formulas.");
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}
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#undef LOCTEXT_NAMESPACE |