Files
BallisticsDocs/Source/EasyBallisticsEditor/EasyBallisticsEditor.Build.cs
T
2025-07-04 03:26:03 -07:00

51 lines
1.0 KiB
C#

// Copyright 2016 Mookie. All Rights Reserved.
using UnrealBuildTool;
public class EasyBallisticsEditor : ModuleRules
{
public EasyBallisticsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"UnrealEd",
"AssetTools",
"EditorWidgets",
"EasyBallistics",
"PhysicsCore",
"ComponentVisualizers",
"EditorStyle",
"EditorSubsystem",
"LevelEditor",
"SceneOutliner"
});
PrivateDependencyModuleNames.AddRange(new string[] {
"Slate",
"SlateCore",
"PropertyEditor",
"WorkspaceMenuStructure",
"DesktopPlatform",
"ToolMenus",
"Json",
"DetailCustomizations",
"ActorPickerMode",
"SceneDepthPickerMode",
"ViewportInteraction",
"MeshPaint",
"ContentBrowser",
"AssetRegistry",
"EditorScriptingUtilities",
"EditorInteractiveToolsFramework",
"InteractiveToolsFramework",
"EngineSettings",
"RenderCore",
"RHI",
"Projects"
});
}
}