Files
BallisticsDocs/Source/EasyBallisticsEditor/Public/EBMaterialResponseMapFactory.h
T
2025-07-02 22:40:58 -07:00

31 lines
1.4 KiB
C++

// Copyright 2016 Mookie. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AssetTypeActions_Base.h"
#include "Factories/Factory.h"
#include "EBMaterialResponseMap.h"
#include "EBMaterialResponseMapFactory.generated.h"
UCLASS()
class EASYBALLISTICSEDITOR_API UEBMaterialResponseMapFactory : public UFactory
{
GENERATED_UCLASS_BODY()
public:
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual bool ShouldShowInNewMenu() const override { return true; }
virtual FText GetDisplayName() const override { return NSLOCTEXT("EBFactory", "MaterialResponseMapText", "Material Response Map"); }
virtual FText GetToolTip() const override { return NSLOCTEXT("EBFactory", "MaterialResponseMapTooltip", "Creates a new Material Response Map for configuring ballistic material interactions"); }
};
class FEBMaterialResponseMapFactory : public FAssetTypeActions_Base
{
public:
virtual FText GetName() const override { return NSLOCTEXT("AssetTypeActions", "EBMaterialResponseMap", "Material Response Map"); }
virtual FColor GetTypeColor() const override { return FColor(255, 127, 64); }
virtual UClass* GetSupportedClass() const override;
virtual uint32 GetCategories() override;
virtual FText GetAssetDescription(const FAssetData& AssetData) const override;
};