27 lines
1.0 KiB
C++
27 lines
1.0 KiB
C++
// Copyright 2016 Mookie. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AssetTypeActions_Base.h"
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#include "ComponentAssetBroker.h"
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#include "EBBarrel.h"
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class FEBBarrelComponentFactory : public FAssetTypeActions_Base
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{
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public:
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virtual FText GetName() const override { return NSLOCTEXT("AssetTypeActions", "EBBarrelComponent", "Barrel Component"); }
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virtual FColor GetTypeColor() const override { return FColor(100, 150, 255); }
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virtual UClass* GetSupportedClass() const override;
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virtual uint32 GetCategories() override;
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virtual FText GetAssetDescription(const FAssetData& AssetData) const override;
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virtual bool HasActions(const TArray<UObject*>& InObjects) const override { return false; }
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};
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class FEBBarrelComponentAssetBroker : public IComponentAssetBroker
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{
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public:
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virtual UClass* GetSupportedAssetClass() override;
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virtual bool AssignAssetToComponent(UActorComponent* InComponent, UObject* InAsset) override;
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virtual UObject* GetAssetFromComponent(UActorComponent* InComponent) override;
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}; |