Files
BallisticsDocs/Source/EasyBallisticsEditor/Public/EBWeaponDataFactory.h
T
2025-07-10 01:02:24 -07:00

34 lines
1.3 KiB
C++

// Copyright 2016 Mookie. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AssetTypeActions_Base.h"
#include "Factories/Factory.h"
#include "EBWeaponData.h"
#include "EBWeaponDataFactory.generated.h"
UCLASS()
class EASYBALLISTICSEDITOR_API UEBWeaponDataFactory : public UFactory
{
GENERATED_BODY()
public:
UEBWeaponDataFactory();
// UFactory interface
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual bool ShouldShowInNewMenu() const override { return true; }
virtual FText GetDisplayName() const override { return NSLOCTEXT("EBFactory", "WeaponDataText", "Weapon Data"); }
virtual FText GetToolTip() const override { return NSLOCTEXT("EBFactory", "WeaponDataTooltip", "Creates a new Weapon Data asset defining weapon properties, visuals, ballistics, and behavior"); }
};
class FEBWeaponDataFactory : public FAssetTypeActions_Base
{
public:
virtual FText GetName() const override { return NSLOCTEXT("AssetTypeActions", "EBWeaponData", "Weapon Data"); }
virtual FColor GetTypeColor() const override { return FColor(100, 255, 100); }
virtual UClass* GetSupportedClass() const override;
virtual uint32 GetCategories() override;
virtual FText GetAssetDescription(const FAssetData& AssetData) const override;
};