68 lines
2.4 KiB
C++
68 lines
2.4 KiB
C++
// Copyright 2016 Mookie. All Rights Reserved.
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#include "EBBulletPropertiesFactory.h"
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#include "EBBulletProperties.h"
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#include "AssetToolsModule.h"
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#include "EasyBallisticsEditor.h"
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#define LOCTEXT_NAMESPACE "EBBulletPropertiesFactory"
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// Bullet Properties Asset Factory
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UEBBulletPropertiesAssetFactory::UEBBulletPropertiesAssetFactory(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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SupportedClass = UEBBulletPropertiesAsset::StaticClass();
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bCreateNew = true;
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bEditAfterNew = true;
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}
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UObject* UEBBulletPropertiesAssetFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
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{
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return NewObject<UEBBulletPropertiesAsset>(InParent, Class, Name, Flags);
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}
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UClass* FEBBulletPropertiesAssetFactory::GetSupportedClass() const
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{
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return UEBBulletPropertiesAsset::StaticClass();
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}
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uint32 FEBBulletPropertiesAssetFactory::GetCategories()
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{
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return FEasyBallisticsEditorModule::GetBallisticsAssetCategory();
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}
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FText FEBBulletPropertiesAssetFactory::GetAssetDescription(const FAssetData& AssetData) const
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{
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return LOCTEXT("EBBulletPropertiesAssetDescription", "Defines mathematical properties of bullets including weight, dimensions, ballistic coefficients, and penetration characteristics.");
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}
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// Material Properties Asset Factory
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UEBMaterialPropertiesAssetFactory::UEBMaterialPropertiesAssetFactory(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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SupportedClass = UEBMaterialPropertiesAsset::StaticClass();
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bCreateNew = true;
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bEditAfterNew = true;
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}
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UObject* UEBMaterialPropertiesAssetFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
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{
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return NewObject<UEBMaterialPropertiesAsset>(InParent, Class, Name, Flags);
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}
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UClass* FEBMaterialPropertiesAssetFactory::GetSupportedClass() const
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{
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return UEBMaterialPropertiesAsset::StaticClass();
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}
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uint32 FEBMaterialPropertiesAssetFactory::GetCategories()
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{
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return FEasyBallisticsEditorModule::GetBallisticsAssetCategory();
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}
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FText FEBMaterialPropertiesAssetFactory::GetAssetDescription(const FAssetData& AssetData) const
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{
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return LOCTEXT("EBMaterialPropertiesAssetDescription", "Defines mathematical properties of materials including density, hardness, tensile strength, and ballistic resistance characteristics.");
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}
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#undef LOCTEXT_NAMESPACE |