Files
BallisticsDocs/Source/EasyBallisticsEditor/Private/EBBulletPropertiesFactory.cpp
T
2025-07-02 22:40:58 -07:00

68 lines
2.4 KiB
C++

// Copyright 2016 Mookie. All Rights Reserved.
#include "EBBulletPropertiesFactory.h"
#include "EBBulletProperties.h"
#include "AssetToolsModule.h"
#include "EasyBallisticsEditor.h"
#define LOCTEXT_NAMESPACE "EBBulletPropertiesFactory"
// Bullet Properties Asset Factory
UEBBulletPropertiesAssetFactory::UEBBulletPropertiesAssetFactory(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
SupportedClass = UEBBulletPropertiesAsset::StaticClass();
bCreateNew = true;
bEditAfterNew = true;
}
UObject* UEBBulletPropertiesAssetFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
return NewObject<UEBBulletPropertiesAsset>(InParent, Class, Name, Flags);
}
UClass* FEBBulletPropertiesAssetFactory::GetSupportedClass() const
{
return UEBBulletPropertiesAsset::StaticClass();
}
uint32 FEBBulletPropertiesAssetFactory::GetCategories()
{
return FEasyBallisticsEditorModule::GetBallisticsAssetCategory();
}
FText FEBBulletPropertiesAssetFactory::GetAssetDescription(const FAssetData& AssetData) const
{
return LOCTEXT("EBBulletPropertiesAssetDescription", "Defines mathematical properties of bullets including weight, dimensions, ballistic coefficients, and penetration characteristics.");
}
// Material Properties Asset Factory
UEBMaterialPropertiesAssetFactory::UEBMaterialPropertiesAssetFactory(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
SupportedClass = UEBMaterialPropertiesAsset::StaticClass();
bCreateNew = true;
bEditAfterNew = true;
}
UObject* UEBMaterialPropertiesAssetFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
return NewObject<UEBMaterialPropertiesAsset>(InParent, Class, Name, Flags);
}
UClass* FEBMaterialPropertiesAssetFactory::GetSupportedClass() const
{
return UEBMaterialPropertiesAsset::StaticClass();
}
uint32 FEBMaterialPropertiesAssetFactory::GetCategories()
{
return FEasyBallisticsEditorModule::GetBallisticsAssetCategory();
}
FText FEBMaterialPropertiesAssetFactory::GetAssetDescription(const FAssetData& AssetData) const
{
return LOCTEXT("EBMaterialPropertiesAssetDescription", "Defines mathematical properties of materials including density, hardness, tensile strength, and ballistic resistance characteristics.");
}
#undef LOCTEXT_NAMESPACE