// Copyright 2016 Mookie. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleManager.h" #include "AssetTypeActions_Base.h" #include "AssetToolsModule.h" class FEasyBallisticsEditorModule : public IModuleInterface { public: virtual void StartupModule() override; virtual void ShutdownModule() override; static EAssetTypeCategories::Type GetBallisticsAssetCategory() { return BallisticsAssetCategory; } private: TArray> RegisteredAssetTypeActions; static EAssetTypeCategories::Type BallisticsAssetCategory; };