// Copyright 2016 Mookie. All Rights Reserved. using UnrealBuildTool; public class EasyBallisticsEditor : ModuleRules { public EasyBallisticsEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "UnrealEd", "AssetTools", "EditorWidgets", "EasyBallistics", "PhysicsCore" }); PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore", "PropertyEditor", "WorkspaceMenuStructure", "DesktopPlatform", "ToolMenus" }); } }